2025-0628-1736 学习任天堂 大金刚直面会的呈现方式
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
https://www.youtube.com/watch?v=YVUidGTR8xg
Key Moments (beta)
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Introduction_00:00_
- The video opens with orchestral music, setting an adventurous tone.
- It hints at a dark and challenging world that the characters must navigate.
- The video opens with orchestral music, setting an adventurous tone.
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Adventure Begins_01:02_
- Donkey Kong discovers Golden Bananas on Ingot Isle but is sent underground by a tempest.
- He teams up with a singer named Pauline to find a way back to the surface, hoping to reach the Planet Core.
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Gameplay Mechanics_02:10_
- The game features the Underground World with various environments.
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DK can run, jump, climb, and smash obstacles while collecting golden bananas called Banandium Gems.
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-- 地形破坏
- 引入货币
- 地形破坏
- The game features the Underground World with various environments.
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DK's Abilities_03:21_
- A showcase of DK's physical moves: Punch, Dive Punch, Roll, Hand Slap, Tear Off, Swing, Chunk Jump, and Throw.
- punch
- dive punch
- roll forward
- tear off
- chunk jump
- throw
- turf surf
- make music
- punch
- Each ability is demonstrated with potential combinations to overcome challenges.
- A showcase of DK's physical moves: Punch, Dive Punch, Roll, Hand Slap, Tear Off, Swing, Chunk Jump, and Throw.
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Pauline's Role_05:12_
- Pauline's singing helps DK navigate the Underground World and remove obstacles.
- Her abilities are crucial in their journey, enhancing gameplay.
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世界观展开
- 不同角色
- 不同角色
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Transformations_06:19_
- 引入宝玲特殊能力
- DK can transform into different animals (Zebra, Ostrich) with unique abilities.
- Transformations can be swapped and are powered by collecting gold for Bananergy.
- 引入宝玲特殊能力
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Enemies and Challenges_08:14_
- Introduction of the Void Company, the antagonists thwarting DK and Pauline's progress.
- Players must defeat enemies to access lower layers of the Underground World.
- Introduction of the Void Company, the antagonists thwarting DK and Pauline's progress.
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Collectibles and Skill Points_09:26_
- Banandium Gems are hidden and can be earned through challenges.
- Skill Points allow players to enhance DK's abilities, tailoring gameplay to preferences.
- Banandium Gems are hidden and can be earned through challenges.
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Items and Customization_11:14_
- Various items can be found, including Banandium Chips and Fossils for customization.
- Players can change DK and Pauline's appearance, adding strategic benefits.
- Various items can be found, including Banandium Chips and Fossils for customization.
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Exploration and Recovery_12:45_
- Players can rest and listen to music, use elevators for navigation, and utilize a photo mode.
- Local co-op play allows for teamwork between players controlling DK and Pauline.
- Players can rest and listen to music, use elevators for navigation, and utilize a photo mode.
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Assist Mode and Additional Features_15:10_
- Assist Mode provides guidance and reduces damage for players needing help.
- DK Artist mode allows for creative expression through stone carving.
- Assist Mode provides guidance and reduces damage for players needing help.
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Amiibo Support_15:44_
- New amiibo figures unlock special outfits and items in the game.
- Compatibility with existing amiibo adds extra content and collectibles.
- New amiibo figures unlock special outfits and items in the game.
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Conclusion and Release Info_16:33_
- The video wraps up with a musical finale, emphasizing the partnership between DK and Pauline.
- Donkey Kong Bananza is set to release on July 17th for Nintendo Switch 2, with pre-orders available now.
- The video wraps up with a musical finale, emphasizing the partnership between DK and Pauline.
把 “任天堂直面会式 Demo” 拆解成一套可复制的方法论
下面先给出一张 整体流程图→再细讲 3 大层级(宏观编排 / 镜头语言 / 信息颗粒度),最后附上 脚本模板 + 演练清单。借助你手里的 Inkscape / draw.io 就能落地。
0. 一图看全流程
① 钩子预告 0:00–0:10
↓ (高潮片段剪影 + 3 秒 Logo)
② 氛围 CG 0:10–1:00
↓ (情感锚点,配乐主旋律)
③ 旁白“新闻播报” 1:00–1:40
↓ (故事设定 + 目标)
④ 分段玩法展示 1:40–12:30
├─ ④-A 核心循环 (动作/动词组)
├─ ④-B 特色系统 (收集/成长)
├─ ④-C 角色与敌人 (Antagonist)
├─ ④-D 长线目标 (行星核心…)
⑤ QoL & 社交功能 12:30–14:20
⑥ 发售信息 + Call-to-Action 14:20–17:10
整段 17 分钟左右,先情绪、后事实、层层下钻──这正是直面会一贯结构。(en.wikipedia.org)
1. 宏观编排:3 条时间轴交替
轨道 | 用途 | Donkey Kong 案例 |
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情绪轨 | 先声夺人、定基调 | 开场 60 秒纯 CG + 大乐队,营造“地下奇观”(youtube.com) |
信息轨 | 旁白/字幕叙述 | 1:02 起旁白进入“新闻纪录片”腔调,引出冲突与目标 |
证据轨 | 实机片段验证 | 每介绍一招动作就立刻配真机示范(Punch→Dive Punch 等) |
可复制:
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先砍出最强卖点(Hook 剪影 6-8 秒)。
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情绪→信息→证据 以 ABC-ABC 节奏循环,观众不至于信息疲劳。
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每个循环保持 30-40 秒:旁白 1-2 句 + 实机 3-5 秒 + Tagline。
2. 镜头语言:5 个高频手法
手法 | 效果 | Inkscape / draw.io 表现技巧 |
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“动词字幕”贴片 | Punch / Smash / Tear Off 大字叠屏,帮助观众用一个词记住动作 | 先用粗体字做主标,再在底层放暂停帧;导出 alpha PNG 叠进剪辑 |
计数器 / 进度条 | 展示收集品、技能树等渐进系统 | draw.io 画圆环或直条图→导出 SVG→剪辑软件加简单关键帧 |
节拍同步剪辑 | 音乐下 1/4 拍切镜,保持节奏感 | 先在时间轴打 BPM Marker,Inkscape 做关键帧定格图 |
对比切换 | 正常形态 ↔ Bananza 变身形态一键对切 | 导出两帧并在剪辑里加 Whip 转场 |
迷你地图叠层 | 展示“层数递进”概念 | 用 draw.io 画俯视层级→设置透明度 70% 叠在右下角 |
3. 信息颗粒度:15 秒规则 + 三行字幕
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每 15 秒换一个主题词
旁白脚本模板:“DK can Punch…”(实机 5 秒)
“Combine it with Roll…”(实机 5 秒)
“And even Tear Off chunks!”(实机 5 秒) -
三行以内字幕——超出就削。
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动词优先,名词次之;形容词能删则删。
任天堂内部称这种直白描述为“顾客一眼就懂的动词堆栈”(polygon.com)。
4. 可套用的脚本模板(Markdown 标注)
# Hook (0:00–0:10)
> [音乐起,3 帧高潮动作剪影]
# Setting (0:10–0:40)
旁白:Ingot Isle, a tempest…
# Core Loop (0:40–3:30)
## Verb 1 – Punch
- 旁白一句
- 3 秒实机
## Verb 2 – Roll
…
# Progression & Collectibles (3:30–6:00)
- Banandium Gems → Skill Tree 展示
# antagonists (6:00–7:30)
…
# QoL & Modes (7:30–9:00)
- Co-op, Assist Mode, Photo Mode
# CTA (9:00–9:30)
- 发售日 + 预购 + amiibo
用 draw.io 把章节拖成泳道,右键 Animate ▸ Stepper,走稿时按 → 键逐段亮显,可复刻 Direct 的“信息渐进”体验。(youtube.com)
5. 最小可行制作流程(3 人小组示例)
阶段 | 负责人 | 工具 / 交付 |
---|---|---|
脚本 | 设计师 | Notion / Loop(15 秒块) |
分镜 | 美术 | Inkscape 快速矢量→导 Figma 走位 |
剪辑 | 程序 / 音效 | DaVinci Resolve;加入动词贴片、BPM Marker |
迭代 | 全员 | 每 30 秒一循环,Slack 上传审看 GIF |
6. 演练 & 复盘清单
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首 10 秒是否无旁白也能让人记住一件事?
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每段动词 + 实机是否≤15 秒?
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字幕三行内?动词居首?
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节奏:高潮(42 s)→舒缓(18 s)→高潮… 是否形成波浪?
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CTA 是否全屏、留 3 秒以上?
一句话总结
任天堂直面会的精髓:情绪 → 信息 → 证据 三轨循环,动词驱动、15 秒切点、动静结合。
用你熟悉的 Inkscape / draw.io 把脚本结构化,再交给剪辑,只在“需要打动决策者”那 17 分钟里多花视觉功夫,其余阶段仍保持文字效率,就能取得 Less but Stronger 的呈现效果。祝你的下一支 Demo 也能像直面会一样——一发布就刷屏!
L-My Words
- 钩子(无旁白)
- 先声夺人,歌声引入
- 氛围 CG 介绍故事
- 玩法概览 (设定+目标)
- 关卡
- 基础能力
- 地形破坏能力(核心亮点)
- 货币提了一嘴没有展开
- 核心系统详细展开
- 角色基础能力展开(基本都和地形破坏有关,动词+展示)
- 关卡挑战例子速览作为前面的能力总结
- 角色介绍
- IP 角色
- 特殊角色
- 特殊能力(变身)
- 反派角色及其挑战
- 技能系统
- 技能点货币
- 如何获取(通过小游戏)
- 技能树
- 货币和资源
- 货币及其用途(每种货币单独引入)
- 道具
- 装扮
- 货币及其用途(每种货币单独引入)
- 次要系统
- 家园
- 音乐
- 传送
- 照片
- 联机
- 辅助
- 游戏外系统
- 额外玩法
- amiibo
- 结尾
- 高亮集锦
- 发售信息
L-Zotero citation key
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
- Parent
- Caused by::
- - Driven by::
- - Cite from::
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- Caused by::
- Child
- Excalidraw::
- - Is source of::
- - Including::
- - Have Example::
- - Contributes to::
- - Consist of::
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- Excalidraw::
- Friend
- Left
- Achieved with::
- - Affected by::
- - Supported by::
- - Enhanced by::
- - related::
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- Achieved with::
- Right
- against::
- - Opposites::
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- against::
- Left